Assessment, Hiring, Training, Marketing & Strategic decision making tools

Aten is an Award winning pioneer in the creation of Video Games & 3D Immersive Simulations based
NextGen Learning, Assessing, Hiring, Training, Marketing & Strategic decision making.

NextGen Immersive Training Simulations

According to a study by the American Federation of Scientists & NFS, user's tend to retain as much as 90% when they do something themselves even as a simulation, as opposed to 10% when reading. From the Department of Defense, IBM, Cisco, Lockheed Martin and the like to leading Financial and Pharmaceutical Corporations, Immersive Learning Environments, Virtual worlds and Simulations have been used extensively to train, assess and enhance critical functional and soft skills such as Leadership, Decision Making, Problem solving etc very effectively. It is these Corporate best practices that we at Aten Intelligent Educational Systems are bringing through these Professional Development and Leadership Training Modules to the table for Teacher Training and Leadership Development.

These modules take users to 3D immersive virtual simulations of real life situations that the users face on a day to day basis, taking them through various decision making scenarios while exposing them to best practices and optimal decision making trees. Guided through their paths by Virtual Mentors who discreetly but intuitively take them through innumerable different options, the user's are trained to tackle similar scenarios in real life. Being extremely scalable and able to run off any web browser, intranet, PC, MAC or mobile device, these modules provide you an extremely effective yet affordable option to enable access to users to the latest and established Professional Development and Leadership Development best practices instantaneously to the remotest of your locations.

Aten helps Reduce Time, Reduce Variability, Improve Efficiency / Productivity

According to a study by the American Federation of Scientists & NFS, user's tend to retain as much as 90%
when they do something themselves even as a simulation, as opposed to 10% when reading.