Aten Inc. is an award winning pioneer in the serious game/simulation based training industry, with multiple Fortune 500 clients, involved in early research with North Carolina State University & Virginia Tech
Discuss and learn from our experiences as a practitioner over the last 10 years in training and learning using Ai Data Driven VR Simulations and Serious Games with the Aten Approach focussed on learning objectives:
Immersive & Interactive Virtual Simulations
Evidence centered design
Experiential & situational
Performance based assessments
AI & predictive data analytics
100% Retention of Knowledge!
We shall talk about our recent experiences in the aviation industry, in pilot training as well as best practices in VR and AR, using predictive analytics with Ai and Machine Learning adding to the huge ROI of virtual training simulations and serious games.
It's scientifically proven that if we use simulations we retain 90% information where as only 10% through reading it. Why don't we use that ???
These research proven, highly engaging, immersive simulations mimic core experiences that users have in the measurement of different types of learning, tracking of individual strengths/weaknesses and are structured to measure active construction of knowledge, performance on realistic complex tasks and numerous extremely valuable constructs which cannot otherwise be measured.
Initiated by the Department of Defense, 3D immersive simulations using principles of evidence centered design, have been widely researched by universities/organizations like National Center for Research on Evaluation (UCLA), Harvard, NC State, Virginia Tech etc. and a range of Fortune 500 companies. They are accepted across industries as one of the most effective methods of training and assessment.
Source: EATS 2018
About The Author
A Social Entrepreneur & Architect of 3 successful start-ups, Thomas K Vaidhyan is currently Chairman & CEO of Aten Inc.