Aten Inc. is an award winning pioneer in the serious game/simulation based training industry, with multiple Fortune 500 clients, involved in early research with North Carolina State University & Virginia Tech
Discuss and learn from our experiences as a practitioner over the last 10 years in training and learning using Ai Data Driven VR Simulations and Serious Games with the Aten Approach focussed on learning objectives:
Immersive & Interactive Virtual Simulations
These engaging immersive simulations mimic core experiences that users have in a professional practicum in the field, enabling measurement of different types of learning, tracking of individual strengths /weaknesses and are structured to measure active construction of knowledge, performance on realistic complex tasks and numerous extremely valuable constructs which cannot otherwise be measured.
These can further be extrapolated to track and assess collaborative work/communication/interaction for solving complex tasks in real-world situations, under real-life constraints and in real-time.
Source: EATS 2018
About The Author
A Social Entrepreneur & Architect of 3 successful start-ups, Thomas K Vaidhyan is currently Chairman & CEO of Aten Inc.